It's not immersive the moment your character does or says something you don't want to do.
It's the antithesis of immersive. Seconds ago I could strut where I wanted, chop who I wanted and tea bag who I wanted.
And then suddenly I am forced to watch a cut scene with some super slow speaking voice over artist, because no-one gets to the fucking point in computer games.
Sometimes it works. More often, it does not.
That is the point he is trying to make.
I do like getting into the role of the good guy, there are greaat cut scenes, but it's ultimately a cheap gimmick with the game author stealing agency from the player. Every now and then something happens and you're all like, you what?
That's the biggest difference between WRPG and JRPG.
JRPG's don't tend to try and put you into the shoes of any characters, and instead you just learn to care about the characters the way you would reading a book or watching a movie.
It's the antithesis of immersive. Seconds ago I could strut where I wanted, chop who I wanted and tea bag who I wanted.
And then suddenly I am forced to watch a cut scene with some super slow speaking voice over artist, because no-one gets to the fucking point in computer games.
Sometimes it works. More often, it does not.
That is the point he is trying to make.
I do like getting into the role of the good guy, there are greaat cut scenes, but it's ultimately a cheap gimmick with the game author stealing agency from the player. Every now and then something happens and you're all like, you what?