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Honestly, this just further proves no one should develop for Apple, because Apple can just come in and shit all over your hard work.

Tranmit on OSX is an invaluable tool for people who don't understand how to use scp and sftp from the command line, and I've recommended it to many OSX users who were unwilling to learn how to use the command line.

Edit: I don't care if people downvote me, this is my opinion, and as a software developer, it is my opinion that governs if I write for iOS or not. As long as Apple continues to treat devs this way, I will continue to not care about iOS.



That Apple could come and shit all over your hard work is simply a risk factor to consider amongst all other factors a developer should be looking at when deciding what platform to develop for. All platforms have drawbacks and advantages. It's just a matter of picking your poison.

I'd be interested to hear why you think the cons outweigh the pros of developing for iOS. Universally, across the board for every software developer? Really?


because the emotional impact of "i had it working and apple fucked it up" is greater than, e.g. "i could have had it working but there's no linux driver". targeted malice/incompetence always feels worse than impersonal "lie of the land" obstacles.


I also have the exact same opinion, unless the company is fixing their terrible policies, I just won't develop anything for the iphone, the risk is just too high to work on iOS.


It's useful for me too. I know perfectly well how to use the command line, I just prefer not to when using my iPad


Give us a break. Apple has clearly defined rules for what is allowed on the App Store.

If you can't be bothered to comply then don't act all surprised when your app gets rejected.


Read the linked blog entry. Apple cites rules that are vague, and then Apple gives no solution to app developers to block iDrive usage since the UX is controlled by iOS itself.

So, yes, Apple just doesn't care if they break apps by haphazard application of poorly written rules. And Transmit wasn't rejected, it was in the app store before this, and it is in the app store now.

If you're going to comment, at least read the link first.


Apple has clearly defined rules for what is allowed on the App Store.

In that case, I'd like to challenge you to a game of Mornington Crescent.


Except, they just started to enforce this rule (or just recently created it)




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