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This looks cool!

For those interested in tiiiny, efficient shaders, check out shadertoy. It was written by one of the Pixar guys, Inigo Quilez, and has a a lot of awesome user-submitted shaders. https://www.shadertoy.com



From a quick glance at the title I initially thought it was shadertoy too... and here's a quick reference of how to build scenes with certain 3D objects with this or any other shader tool:

http://www.iquilezles.org/www/articles/distfunctions/distfun...


Would you know anywhere that i could learn about all this glgs malarky, ddg isn't being helpfull...


This site always blocks my browser. I wished the WebGL contexts wouldn't load right away.


"pixar guy" is also "rgba guy" :) http://www.rgba.org/




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