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Here's an example of what I mean. It only works in Firefox, unfortunately, but shows the concept of using raster sprites within SVG:

http://www.mattryall.net/demo/civ-svg/

SVG is by no means a solid game development platform, but it is some interesting browser-based technology which might be useful for game developers to investigate.



Pretty smooth demo :). I see what you mean now, but i was going on the assumption that in a turn based game he wouldn't need to do much transformation, hence, my suggestion to just use pngs and allow the browser to redraw them.




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