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Except, selectively targeting (bad) cells in a heavily complex system (physiology) that you didn't design and have limited access to makes it tough.

Implementing these fixes in FF is easy. They didn't even have to be geniuses to realize it, just keeping an eye on friends (/rivals) would have given them the idea a few years ago.

NB: Not criticizing FF devs. They do awesome work! And sometimes, such silly little optimizations can just stay hidden at the back of everyone's minds for ages until showing themselves through a veil of obviousness.

But, cancer vs these optimizations? No chance.



The idea of fixing them is easy, the practicalities are clearly not - take a look at the size of the bug reports and patches that go with them...


I agree it is tricky. But not as bad as curing cancer, by far.

Practically, cancer cannot be cured even by multiples of all the effort than went into those two bugs.


Stretching the analogy a bit too much? The crux of point was - simple ideas can become excruciatingly complex to impossible solutions in practice.




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