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Whether something like this ever becomes widespread depends on WebGL becoming popular, which in turn depends on WebGL becoming sufficiently secure.

In an interview on the Debug podcast, Don Melton describes hardening WebGL, which involves hardening the whole stack down to the hardware level, as a significant challenge.

http://donmelton.com/2013/03/25/im-on-the-debug-podcast-this...

I wouldn't hold my breath.



Can you elaborate? Current Chrome and Firefox users have WebGL right now - is this not the metric you mean by "popular"?


IE is never going to support WebGL. They want to be the gate keeper of video games.

They lost it with application and the cloud but they're holding on to the game segment pretty tightly. That's a theory a few programmer have with microsoft and why they chose to create directx.


There is apparently evidence to the contrary in a leaked copy of the next version of Windows: http://withinwindows.com/within-windows/2013/3/30/blues-clue...


http://caniuse.com/webgl : 54% of which 21 is "partial". So no, Chrome+Firefox isn't enough for "popular".




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