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> let cheaters cheat their way out of the wider population

In a 5v5 shooter this ruins 9 people’s game along the way, times however many games this takes. Enough people do this and the game is ruined

> or let players watch their killams and tag their deaths

Players are notoriously bad at this stuff. Valve tried it with “overwatch” and it didn’t work at all.

Forgetting about anti cheat for a minute though, may hamming for different behaviours is a super interesting topic in itself. It’s very topical right now [0] and a fairly divisive topic. Most games with a ranked mode already do this - there’s a hidden MMR for unranked modes that is match made on, and players self select into “serious” or “non serious” queues. It works remarkably well - if you ever read people saying that Quick Play is unplayable it proves that the separate queues are doing a good job of keeping the two groups separate!

[0] https://www.pcgamer.com/games/third-person-shooter/arc-raide...

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Did Valve really do that for Overwatch? It is on their store, so maybe, but I’d expect Blizzard to implement that sort of thing.

I agree that killcam tagging is not great for, like, actual “you are breaking the rules” type enforcement (because, yeah, players will generate a ton of false-positives). But if players had a list of traits and match-making tried to minimize some distance in the trait space (admitting it could’ve be perfect), it might result in more fun matches.




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