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> They'd need to change their top priority from "maximizing engagement by fostering addictive behavior" to "offering a product with enough quality for someone to pay a fee in order to be able to use it".

You know, we used to have Flash games that were free to play and ad supported.

With the iPhone, those died, and now we have mobile games that support themselves with microtransactions.

The method of collecting fees on the games was to lower their quality, not to raise it.



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