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jimmySixDOF
7 months ago
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Programming vehicles in games
there is a whole family of filetype glTF extension standards for vehicles so a completed asset will be rendered effectively across different game/world/ engines and coordinate the physics etc ... [1] is an example :
[1]
https://github.com/omigroup/gltf-extensions/blob/main/extens...
jayd16
7 months ago
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Only one known implemention, though.
flohofwoe
7 months ago
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Jesus F. Christ, they're really turning gltf into a kitchen-sink format :/
CupricTea
7 months ago
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Is it any more of a kitchen-sink format than FBX? This is listed as a gltf
extension
, so not required in every loader, no?
StrandedKitty
7 months ago
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What do you think the purpose of extensions is? They enrich the base spec. If your renderer can't handle an extension it will simply ignore it.
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[1] https://github.com/omigroup/gltf-extensions/blob/main/extens...