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there is a whole family of filetype glTF extension standards for vehicles so a completed asset will be rendered effectively across different game/world/ engines and coordinate the physics etc ... [1] is an example :

[1] https://github.com/omigroup/gltf-extensions/blob/main/extens...



Only one known implemention, though.


Jesus F. Christ, they're really turning gltf into a kitchen-sink format :/


Is it any more of a kitchen-sink format than FBX? This is listed as a gltf extension, so not required in every loader, no?


What do you think the purpose of extensions is? They enrich the base spec. If your renderer can't handle an extension it will simply ignore it.




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