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Simply put, a DM should not allow you to roll in that situation. You only roll for things you might possibly succeed at. If I had a player at my table say that, I'd simply reply "Your hammer bounces off of it with great force, but as you examine the ring, it is unharmed."

If they complained that they didn't get a chance to roll the dice, I'd explain to them that they're misunderstanding the purpose of dice in the game - it's to provide randomness to situations where outcomes are uncertain.

In the inverse case, I wouldn't make someone roll the dice for mounting their horse when breaking camp if their character is someone who is familiar with riding horses, or to not spill their flagon of water when taking a rest in the dungeon.

Particularly for older versions of D&D, players went out of their way to avoid rolling dice whenever possible - dice are dangerous! Roll poorly, and you don't succeed. You might even die! And the ability to resurrect the dead is far more limited for older editions - player characters being effectively immortal outside of TPKs is a much more modern change.



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