I'm putting the finishing touches on the major engine pieces for my NES game Tactus. (https://zeta0134.itch.io/tactus) The level generation is all working, there's a new raster effect system that can do nifty screen-slides and distortions, the dynamic lighting is more performant, and I'm at the point where it's time to shift gears and start making a bunch of content.
The one zone that's in the game is looking more polished than ever, but it's not going to be much of a game if there are only 4 levels. Next month is all about stage art, enemy design, and items to flesh out the new economy systems. Hopefully it all comes together, we'll see. It's a ton of pixel art, and I'm still learning my way around that craft.
The one zone that's in the game is looking more polished than ever, but it's not going to be much of a game if there are only 4 levels. Next month is all about stage art, enemy design, and items to flesh out the new economy systems. Hopefully it all comes together, we'll see. It's a ton of pixel art, and I'm still learning my way around that craft.