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It really is not a bold statement when specifically talking about Cities Skylines. That game would be nothing without its community of modders, it's what kept the game alive. For example, you can only unlock 11% of a map without a mod and even "mod free" playthroughs you'll find on YouTube still have to use a couple of them that don't affect the gameplay.

Sure, there are console players that have no means of installing a mod, but I'd be shocked if even 10% of PC players didn't use at least a couple.



> It really is not a bold statement when specifically talking about Cities Skylines. That game would be nothing without its community of modders

After being just about finished with the game, I decided to try some mods. Things that should address pain points, like indeed not actually being able to use most of the map, and traffic management.

The traffic turned into so much micromanagement to get cars to pick the right lane, and every time you made a change anywhere it required updating half a dozen other intersections as well, it just wasn't fun to grow the city bigger than possible in vanilla.

I remember one of the last games being an attempt at public transport only, where housing and shopping and such were accessible only by taking the subway. That worked super well in some aspects, and it's fun to design the mass transportation systems to underpin that city, but Skylines is so much geared towards vehicles that I didn't feel this was a proper city either. (From what I remember of a single game I played five years ago.)

Anyway, what I'm trying to say: based on my own and my girlfriend's experience, not everyone plays with memory-hungry mods, or any mods at all




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