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> In some ways, it’s great to be given a blank canvas! You decide what the keys do! You decide what they look like! On the other hand… you have to make all those decisions, and if they don’t work well, you’re the one who needs to fix them.

This has been my experience w/ fully programmable mechanical keyboards. 104 keys, 70 keys, 60%, split, columnar, macros, layers, switches, keycaps.

So much variation that it is effectively endless. At some point you settle and don't touch it because you realize you're spending more time optimizing the tool than actually performing the task it is supposed to help you complete.



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