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I remember seeing one post then, another post later, about the journey the developer was making when coding it.

I was attracted by the ideas used, but that "4th dimension" thing, really didn't seem so solidify much.

I'm guessing that in the end, it was all about playability, and that probably the novelty of the game dynamics wore off rather fast, leaving behind a dull game.

I think the developer probably got a lot out of the journey as well, thus making releasing the game very likely irrelevant.



i played a build a long time ago and it had a "charming indie game" thing going for it beyond the 4d stuff, i think he will release it eventually.




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