Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I’m pretty sure the bigger issue was that it was a very weak simulation, with relatively little interaction. Exploring a simulation/procedural generation is not about getting to view the infinite permutations that randomness gives us — it’s to explore the rules that create the simulation, and then to manipulate those rules.

The reason sim city and dwarf fortress are intersting, and NMS and Spore were not, is because the simulation is sufficiently expanded as to be worth manipulating (while of course not being so expanded to hinder understanding your manipulations; this is the craft); whereas NMS and Spore had very trivial rules: they didn’t really have any. Which is also why when Dwarf Fortress breaks down, its interesting, while in NMS, it’s pathetic.

Note that I’m only referring to NMS on release; though I doubt the simulation has been developed since (I’d bet that the game has since gotten prettier worlds, but not more interesting ones)

Tldr; it was poor simulation/generation game, regardless of whether the current market has ADD



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: