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dry fasts aren't always what they appear. if you have significant glycogen stores in your body as you begin your fast you wont be dehydrated for the first day or two as water is freed. what usually happens is someone who starts glycogen endowed discovers that they aren't thirsty when they start fasting and tout it as dry fasting.

Ok glycogen store was the only possibilty I has in mind. Thanks:)

I dont see how encoder free audio isnt a mistake here. a mimo model will at least get the audio to 12.5 Hz as opposed to the 25 Hz they are doing. and you dont need to finetune mimo either.

my chuwi tablet had the eMMC suddenly die, it disappeared from the point of view of any software, kernel or uefi.

the brand is trash.


If it was running Windows - no wonder, Windows is horrible at constantly writing … something to disk, and eMMC's are not high endurance devices. The flash itself had nothing to do with Chuwi and was most likely manufactured by either SanDisk or Kingston, it would have failed likewise in ASUS/Lenovo/whoever else made those crap Intel Atom + 4 GB RAM + 64 GB eMMC devices.

it was running linux and it died within the first few months of barely any use. i don't know what vendor the eMMC came from but they chose it.

you can configure docker to use a VM container runtime or gVisor.

    > AI does not complete CAPTCHAs like humans. If you look across all the data of humans and AI completing CAPTCHAs, you start noticing differences in features like error patterns. Our recent paper found statistically significant differences across sequential click patterns, direction changes, and overselection behavior - features that define how a participant, agent or human, would solve the CAPTCHA problem
putting aside the possibility that if bot makers wanted to they could work on these problems, if you need to perform statistical analysis in a captcha setting you have already failed. bots don't stick to a given session persistently so there is no useful profile to form. at best you may improve on IP reputation scores (and they probably already do) but that doesn't help much.

Exactly, nowadays, the main usage of "capcha" is more about to force down on user the whatng cartel web engines more than anything else.

It is like windows kernel anti-cheat which are more to please microsoft at making games not running on linux based OS... and kernel anti-cheat seems to be actively exploited by hackers.

Put up a human team tracking the IPs of those bots and work with network operators. The hard part is to notify the people of the compromised IPs.


Kernel anti-cheat (KMAC) is an effective tool when used effectively and invested in (see Vanguard), but it only works when you are consistent and the team working on it are interested and capable. Creating terrible KMAC happens all the time, and gets treated as a one-and-done thing which will always be defeated. You have to continually watch the cheat market and work actively against it.

It works, and Valorant with Vanguard is the highest quality example we have. Competitive games deserve to be taken seriously and should have the best attempt at ensuring integrity, and not written off as a wasteful effort to keep Linux users out.

https://playvalorant.com/en-us/news/dev/vanguard-hits-new-ba...


You are very mistaken: what "works" (see below) here is an invested and permanent team, not a kernel anti-cheat.

Effectiveness, yes, at giving hackers easy kernel an...access.

And trying to spot cheaters using external AI based hardware: you may have a chance with data collection on servers (no need of kernel access).

It is so much obvious, I am even wondering all that is made-up to give easy kernel access to some "services", seriously.

And it seems such games are still rid of cheaters.


Valorant reports ~1% of games having a cheater. Apex Legends self-reported over 10x that.

It is not related to th kernel anti-cheat: it is to have permanet and dedicated team to deal with that.

My english is so bad?


if you are actively engaged why do you need kernel level access? you can always sneak a subtle remote execution pathway into your game so you can reliably run userland code at will. kernel level cheats will escape direct detection but you can always hot patch your game engine in such a way that their memory reading patterns will give them away through cache timings.

I just don't fill them out anymore. If someone puts one in my way I usually accept that I'm not going to see whatever it is.


framework is terrible value. you can buy something far better significantly cheaper: https://www.ebay.com/sch/i.html?_nkw=7840u&_sacat=0&_from=R4...

if you have an application that needs to maintain state in a non-critical section or if you discover that using SQL is actually a good idea for some tasks (even in critical sections), SQLite is not only a good choice but it will save you a lot of time coming up with a brittle custom solution.

maintain an in-memory SQLite db and work it with SQL commands, and if you also want to preserve state across application restarts you can routinely save to disk or load from it: <https://www.sqlite.org/backup.html#example_1_loading_and_sav...>

this also happens to be the most convenient file-format (aka. application-format) I ever worked with.


if an LLM is capable enough to be used this way it would be used to generate scenarios for the people who would otherwise have to be the ones to generate them. those people would then evaluate the scnearios. those people would then be in a position to decide if the LLM saves them time.

what if it's saving all that data offline and it gets uploaded during maintenance when they connect diagnostics or something?

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