Elevators enable skyscrapers. As you build taller skyscrapers, more and more of the floor space is given over to elevators. There must be a huge incentive to improve elevator routing. I'd love to peek behind that curtain.
> Modern elevators are strange and complex entities. The ancient electric winch and “maximum-capacity-eight-persons" jobs bear as much relation to a Sirius Cybernetics Corporation Happy Vertical People Transporter as a packet of mixed nuts does to the entire west wing of the Sirian State Mental Hospital.
> This is because they operate on the curious principle of “defocused temporal perception.” In other words they have the capacity to see dimly into the immediate future, which enables the elevator to be on the right floor to pick you up even before you knew you wanted it, thus eliminating all the tedious chatting, relaxing and making friends that people were previously forced to do while waiting for elevators.
> Not unnaturally, many elevators imbued with intelligence and precognition became terribly frustrated with the mindless business of going up and down, up and down, experimented briefly with the notion of going sideways, as a sort of existential protest, demanded participation in the decision-making process and finally took to squatting in basements sulking.
> An impoverished hitchhiker visiting any planets in the Sirius star system these days can pick up easy money working as a counselor for neurotic elevators.
The Hitchhiker's Guide to the Galaxy by Douglas Adams
so are you saying that, similar to the elevator programming challenge itself, writing the elevator programming challenge was more difficult than it looked?
cool. that probably put a bigger smile on my face than it should've, but still cool.
I do agree with your point 1,2,3, rule-based is better in some cases, but it's not as expressive, sometimes you have to express the logic in a non-straightforward way to satisfy your need, when the logic get complicated. We're trying to make the system flexible from the backend, and improve the usability at the UX level. For example, the constants inside the language will go to a separate section in the UI and will have various components of tuning them.
If the DSL code is organized well, it's going to look as clean as the rule based one.