Having a bit of a cultural shock at how English doesn't have a separate name for the "cruder" graffiti (such as tags) vs the more socially accepted street art. The former is typically called "pichação" [1] in Portuguese, and I was taught this distinction when learning about modern art movements back in elementary school.
[1] https://pt.wikipedia.org/wiki/Picha%C3%A7%C3%A3o - I recommend looking into a machine translated version of the Portuguese Wikipedia article, as the English Wikipedia article reads far more biased
English does, and definitely invented it before the rest of the world caught on to this culture. Try watching “Wild Style” from 1983, documenting some of the earliest beefs between the types of graffiti artists. Portuguese speakers did not invent this distinction.
Throw ups are the quick ones and Pieces are the long ones.
There was actually an unauthorized third-party CD-ROM drive for it, the Bung Doctor V64[1]. It didn't actually expand the available ROM space beyond what was possible with cartidges, but its still interesting in that it was allegedly used by licensed Nintendo devs as a lower-cost alternative to the devkits officially provided to them.
Sadly, not anymore - TecToy lost the Sega license a few years ago. In the later years, they were simply rebranding AtGames plug-and-plays with the Atari and Sega licenses; and more recently, they did a half-assed attempt at launching a rebranded Ayn Loki in response to the handheld PC boom[0]. They don't do much in the gaming business anymore, instead focusing in the smart appliances and credit card readers for businesses.
Japanese and Spanish happen to have very similar pronounciation. It's a neat detail in the Animal Crossing games that seems to have gotten mostly lost in translation for the English version.
> Rebooting NetBSD reboots the whole console, and not just the NetBSD ‘app’, so you’ll find yourself back at the Wii Menu after any kernel patch or system upgrade.
This can be mitigated by installing Priiloader, and having it autoboot into either the Homebrew Channel or the NetBSD .dol file
I wonder if the Android port of Advance 3 came in hand here. That version was ported to Java — and being unobfuscated, would've been a great reference point.
Anna's Archive encourages (and monetizes!!) the use of their shadow library for LLM training. They have a page dedicated to it on their site. You pay them, and they give you high download speeds to entire datasets.
Should mention love.js isn't officially supported, and isn't 100% compatible with the LÖVE API. It will work just fine for a lot of games out of the box, though
Yeah when I got to the point of trying to get my game working in love.js, all I got were webassembly errors. I was able to get a basic Hello World game working with the same setup, so it's something within my code that's not supported, but I don't really know how to pin down what the problem is.
[1] https://pt.wikipedia.org/wiki/Picha%C3%A7%C3%A3o - I recommend looking into a machine translated version of the Portuguese Wikipedia article, as the English Wikipedia article reads far more biased