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That is why I respect Zuckerberg: he did not participate in Google's and Apple's salary fixing and he is willing to pay new tech hires insane money.

There is something different about CEOs that came from tech.


AI companies need a surprising amount of people.

It's kind of like electric cars charged with electricity from coal power plants.


One cautionary tale will be enough. No need to sacrifice the whole EU.

The care: "women are somehow victims again, men need to step up".

The weaker the type system the stronger the slop.


I have heard a CTO had a major success building a side project over a weekend.

Is that CTO in the room with us?

A junior developer is a natural enemy of a senior developer.

In the best case they will be a time sink.

In the worst case they will be coming after your job.


"That’s not a forecast. That’s the current state."

Something about this sentence sequence looks vaguely familiar...


Many other patterns in the text, re-arranging to make it more obvious:

Why do we estimate stories? Because developer time is expensive and someone has to budget for it.

Why do we prioritise features in backlogs? Because we can’t build everything and we need to choose what’s worth the cost.

Why do we agonise over whether to refactor this module or write that debug interface? Because the time spent on one thing is time not spent on another.

We have compilers: either it compiles or it doesn’t.

We have test suites: either the tests pass or they don’t.

Planning. Estimating. Feature prioritisation. Code review. Architecture review. Sprint planning. All of it is downstream of the assumption that writing code is the expensive part.

... type systems, linters, static analysis. Software gives us verification tools that most other domains lack.


A bit ironic for an AI company. But your business should put trust into their tech.

Who even are these people? I thought it was going to be about Nintendo...

Armin - creator of Flask https://en.wikipedia.org/wiki/Armin_Ronacher

Mario - creator of Pi https://pi.dev


Mario Zechner aka badlogic - (co?)creator of libGDX (for us old farts who were around in the early Android days): https://libgdx.com/

Later also heavily involved with Spine, which IME is still the defacto industry standard for 2D skinned animation in mobile/web games: https://esotericsoftware.com/


Ah, that guy! I think I've seen him give a talk about Spine at Game Dev Days Graz a couple of years ago.

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